Título:
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Scaling of 3D engine workloads on modern multi-GPU systems
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Autor/a:
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Roca Sancho, Jordi; Grossman, Mark
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Otros autores:
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Universitat Politècnica de Catalunya. Departament d'Enginyeria del Terreny, Cartogràfica i Geofísica |
Abstract:
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This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending
on the rendering workload balance mode used, the intra and interframe dependencies due to render-to-texture require a number of
synchronizations that can significantly impact the scalability with multiple GPUs. In this paper, a proprietary analytical tool called EMPATHY has been used to evaluate, for a set popular DX9 games, the performance of both classic split frame and alternate frame rendering modes as well as combined modes supporting more than 4 GPUs. We have also evaluated the application of the early copy and concurrent update techniques together as alternative to delayed surface copy of render-to-texture surfaces, showing a 48% percent improvement for some workloads. |
Abstract:
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Peer Reviewed |
Materia(s):
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-Àrees temàtiques de la UPC::Informàtica::Infografia -Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors::Arquitectures paral·leles -Hardware architecture — Graphics processors -EMPATHY (proprietary analytical tool) |
Derechos:
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Tipo de documento:
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Artículo - Versión publicada Objeto de conferencia |
Editor:
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Association for Computing Machinery (ACM)
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Compartir:
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