Títol:
|
Real-Time Global Illumination for VR Applications
|
Autor/a:
|
Mortensen, Jesper; Yu, Insu; Khanna, Pankaj; Tecchia, Franco; Marino, Giuseppe; Spanlang, Bernhard; Slater, Mel
|
Altres autors:
|
Universitat de Barcelona |
Abstract:
|
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment. |
Matèries:
|
-Realitat virtual -Il·lusions òptiques -Temps real (Informàtica) -Virtual reality -Optical illusions -Real-time data processing |
Drets:
|
(c) Institute of Electrical and Electronics Engineers (IEEE), 2008
|
Tipus de document:
|
Article Article - Versió publicada |
Publicat per:
|
Institute of Electrical and Electronics Engineers (IEEE)
|
Compartir:
|
|