Abstract:
|
The huge advances in virtual reality in recent years are palpable. After years of being reserved for the early-adopters and large companies that required it for specific uses, the technology of user-level devices has finally reached the required level of development to have a proper experience at an affordable price. Week after week we find, and not only in the specialized press, tidings of new devices, new applications, new concepts that promise to set a revolution to the market and create solutions to real problems. The entertainment sector use, with video games at the top, but with other sectors such as tourism or cinema also, is the strongest one, and probably the most widespread. There are other fields for which its use is not so obvious and yet can provide substantial improvements if professional applications are developed. For this project, we have focused on one of these uses: the use of VR to recreate real scenarios and provide them with functionalities that are useful for the construction sector. With the 3D model of a real building, the B0 of UPC-CIMNE located in Campus Nord, we have implemented some use cases that can be extrapolated to other scenarios: - Freedom of movement in first person view. - Visualization of the installations through the wall: water, electricity, gas, etc. - Modifiable textures and colors of certain objects placed in the building. A sofa in our scenario. - Position labels to acknowledge at what location of the building you are in. - Inclusion of external multimedia content, shown on a TV located inside the building. 3D audio provided by 2 virtual speakers. - Realistic lighting and simulation of the solar cycle. - Guided tour of the building. We also do a study of the different RV devices that can be used to interact with these scenarios, what they add to the experience, their advantages and disadvantages. |