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Gradient-based steering for vision-based crowd simulation algorithms
Dutra, T. B.; Marques, Ricardo; Cavalcante‐Neto, J.B.; Vidal, C. A.; Pettré, J.
-Three-dimensional graphics and realism
-Types of simulation
-Animation
This is the peer reviewed version of the following article: Dutra TB, Marques R, Cavalcante-Neto JB, Vidal CA, Pettré J. Gradient-based steering for vision-based crowd simulation algorithms. Comput Graph Forum. 2017;36:337-48, which has been published in final form at http://dx.doi.org/10.1111/cgf.13130 This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.
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