dc.contributor |
Universitat Ramon Llull. Facultat de Psicologia, Ciències de l’Educació i de l’Esport Blanquerna |
dc.contributor.author |
Beranuy, Marta |
dc.contributor.author |
Machimbarrena, Juan M. |
dc.contributor.author |
Vega-Osés, M. Asunción |
dc.contributor.author |
Carbonell, Xavier |
dc.contributor.author |
Griffiths, Mark D. |
dc.contributor.author |
Pontes, Halley M. |
dc.contributor.author |
González-Cabrera, Joaquín |
dc.date.accessioned |
2020-03-31T13:42:04Z |
dc.date.available |
2020-03-31T13:42:04Z |
dc.date.issued |
2020 |
dc.identifier.uri |
http://hdl.handle.net/2072/374173 |
dc.format.extent |
15 p. |
dc.language.iso |
eng |
dc.publisher |
MDPI |
dc.relation.ispartof |
International Journal of Environmental Research and Public Health, 2020, Vol. 17(5), 1562 |
dc.rights |
© L'autor/a |
dc.rights |
L'accés als continguts d'aquest document queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons:http://creativecommons.org/licenses/by/4.0/ |
dc.source |
RECERCAT (Dipòsit de la Recerca de Catalunya) |
dc.subject.other |
Internet -- Aspectes psicoloògics |
dc.subject.other |
Addicció a Internet |
dc.subject.other |
Qualitat de vida |
dc.subject.other |
Tests psicològics |
dc.title |
Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life |
dc.type |
info:eu-repo/semantics/article |
dc.type |
info:eu-repo/semantics/publishedVersion |
dc.embargo.terms |
cap |
dc.relation.projectID |
info:eu-repo/grantAgreement/MINECO/PN I+D/RTI2018-094212-B-I00 |
dc.identifier.doi |
https://doi.org/10.3390/ijerph17051562 |
dc.rights.accessLevel |
info:eu-repo/semantics/openAccess |
dc.description.abstract |
Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5. |