Notas:
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In this project we have developed a real time strategy game, or RTS, which includes at least all
the minimum features to be considered. These features are: unit management, resource extraction
and combat against other factions.
Not all the planned features could be implemented, but they have been totally planned and designed
and they are explained in their corresponding chapter.
This project is about designing and implementing a real time strategy game using several tools.
These tools are the game engine Unity, the 3D model editor Blender and several resources such as
free sounds and sprites.
This project has been programmed in C# and using several Unity methods, the purpose of this
report is explain how the most important features have been implemented, without entering deep
into implementation details and focusing more in the algorithm and how to do it in a universal
way.
Also, is important to mention that this project is focused on programming. This means that
the employed models, textures, sounds and animations are minimalist and a lot of algorithms have
been made even though the game engine includes them in order to have a better control, add or
exclude certain features and prove the knowledge about video-games. |