Abstract:
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This master thesis explains the design and the implementation of a set of tools to develop
an Augmented Reality (AR) service. The system is based on an hybrid peer-to-peer
model for communications. The Augmented Reality service is implemented in a serverside
application which stores the data model and controls the service logic. Moreover this
service provides a platform for AR adventure development with many possible applications
like videogames, tourist interest guides and many others. The client application is formed
by three fundamental components: the user interface (UI), which is used for rendering
camera frames, user interaction, and the presentation of the virtual objects; a network
communication module based on SIP; and a built-in GPS receiver. In this thesis we explain
the client side in detail. The server side is explained in the master thesis [1]. |