Integration of a 3D rendering engine with a physics simulator

Author

Montañola Lacort, Alberto

Other authors

Universitat de Lleida. Escola Politècnica Superior

Gimeno Illa, Juan Manuel

Ansótegui Gil, Carlos José

Publication date

2009-09-16T08:48:36Z

2012-07-17T07:56:57Z

2009-09-16T08:48:36Z

2012-07-17T07:56:57Z

2009-06

2009-09-16T08:48:36Z



Abstract

The goal of this project is the integration of a set of technologies (graphics, physical simulation, input), with the azm of assembling an application framework in phyton. In this research, a set of key introductory concepts are presented in adoption of a deep study of the state of the art of 3D applications. Phyton is selected an justified as the programing language due to the features and advantages that it offers in front of other languages. Finally the design and implementation of the framework is presented in the last chapter with some client application examples.

Document Type

Project / Final year job or degree

Language

English

Subjects and keywords

Enginyeria del software; Gràfics -- Programes d'ordinador; Visualització tridimensional (Informàtica); 004 - Informàtica

Rights

Aquest document està subjecte a una llicència d'ús de Creative Commons, amb la qual es permet copiar, distribuir i comunicar públicament l'obra sempre que se'n citin l'autor original, la universitat i l'escola i no se'n faci cap ús comercial ni obra derivada, tal com queda estipulat en la llicència d'ús (http://creativecommons.org/licenses/by-nc-nd/2.5/es/)

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