dc.contributor.author
Rosales, Andrea
dc.contributor.author
Sayago Barrantes, Sergio
dc.contributor.author
Carrascal Ruiz, Juan Pablo
dc.contributor.author
Blat, Josep
dc.date.accessioned
2024-12-05T22:38:14Z
dc.date.available
2024-12-05T22:38:14Z
dc.date.issued
2015-01-29T09:36:10Z
dc.date.issued
2025-01-01
dc.date.issued
2015-01-28T15:05:50Z
dc.identifier
https://doi.org/10.3233/AIS-140260
dc.identifier
http://hdl.handle.net/10459.1/47768
dc.identifier.uri
http://hdl.handle.net/10459.1/47768
dc.description.abstract
This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement-to-sound interaction accessory. Whilst movement-to-sound interaction is attracting growing research attention in HCI, very little of it has been conducted in the context of free-play with children. This paper presents a participatory design study of the WSK with 20 school-aged children (7–12 years old) in a free-play scenario, and an evaluation of the WSK in a playground at Ars Electronica Festival with over 70 school-aged children. The evaluation addressed three research questions: can school-aged children incorporate the WSK into their free-play? What free-play patterns are encouraged by the WSK? Which design features of the WSK influence the free-play experience? By conducting qualitative and quantitative data gathering methods and analyses, which include first-hand observations and video-coding, this paper shows that school-aged children can effectively incorporate the WSK into their free-play, and that the accessory encourages different types of free-play. The results also show differences in the free-play mediated by the accessory depending on the age group and sex of the player, and these differences reinforce the play value of the WSK. Some implications for designing technologically-oriented playful toys are also discussed.
dc.format
application/pdf
dc.relation
Reproducció del document publicat a: https://doi.org/10.3233/AIS-140260
dc.relation
Journal of Ambient Intelligence and Smart Environments, 2014, vol. 6, num. 3, p. 313-330
dc.rights
(c) IOS Press, 2014
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.subject
Movement-to-sound interaction
dc.subject
Participatory design
dc.subject
Evocative power
dc.subject
Interacció persona-ordinador
dc.subject
Human-computer interaction
dc.title
On the evocative power and play value of a wearable movement-to-sound interaction accessory in the rich free-play of schoolchildren
dc.type
info:eu-repo/semantics/article