Author

El Obadi, Saadia

Miquel Fernández, Silvia

Publication date

2017-01-20T11:22:00Z

2025-01-01

2016



Abstract

We introduce a TU-game that describes a market where information is distributed among several agents and all these pieces of information are necessary to produce a good. This situation will be called clan information market. The class of the corresponding TU-games, the clan information market games (CIGs), is a subset of the class of clan games. We provide some well-known point solutions for CIGs in terms of the market data.


The second author also acknowledges the support from the research Grants ECO2014- 52340-P (Ministerio de Economía y Competitividad) and 2014 SGR 40 (Generalitat de Catalunya).

Document Type

article
publishedVersion

Language

English

Subjects and keywords

Information market; Clan; Core; Shapley value

Publisher

Springer US

Related items

MINECO/PN2013-2016/ECO2014- 52340-P

Reproducció del document publicat a https://doi.org/10.1007/s11238-016-9583-7

Theory and Decision, 2016, p. 1–17

Rights

(c) Springer Science+Business Media New York, 2016

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