We introduce a TU-game that describes a market where information is distributed among several agents and all these pieces of information are necessary to produce a good. This situation will be called clan information market. The class of the corresponding TU-games, the clan information market games (CIGs), is a subset of the class of clan games. We provide some well-known point solutions for CIGs in terms of the market data.
The second author also acknowledges the support from the research Grants ECO2014- 52340-P (Ministerio de Economía y Competitividad) and 2014 SGR 40 (Generalitat de Catalunya).
English
Information market; Clan; Core; Shapley value
Springer US
MINECO/PN2013-2016/ECO2014- 52340-P
Reproducció del document publicat a https://doi.org/10.1007/s11238-016-9583-7
Theory and Decision, 2016, p. 1–17
(c) Springer Science+Business Media New York, 2016
Documents de recerca [17848]