Using interactive technologies to promote a dialogic space for creating collaboratively: a study in secondary education

dc.contributor.author
Pifarré Turmo, Manoli
dc.date.accessioned
2024-12-05T21:45:24Z
dc.date.available
2024-12-05T21:45:24Z
dc.date.issued
2019-03-26T11:43:44Z
dc.date.issued
2019-03-26T11:43:44Z
dc.date.issued
2019-06-01
dc.date.issued
2019-03-26T11:43:44Z
dc.identifier
https://doi.org/10.1016/j.tsc.2019.01.004
dc.identifier
1871-1871
dc.identifier
http://hdl.handle.net/10459.1/66069
dc.identifier.uri
http://hdl.handle.net/10459.1/66069
dc.description.abstract
This research expands our understanding on the role of interactive technologies to draw learners into a dialogic space capable to promote ways of thinking creatively together. Grounded on dialogic theory, the research examines and characterizes the emergence of co-creative processes in an interactive technology framework. To this end, this paper reports on an empirical study with secondary-school students who followed a technology-enhanced dialogic pedagogy that promotes co-creativity in real secondary-education classrooms. Qualitative methodology was used to document real-life multimodal interaction. The video data was processed in different phases to develop an analytical framework capable of identifying strings of episodes indicating typical facets of technology-enhanced co-creative processes. Results provided seven typical co-creative facets: 1) collective framing of the task; 2) overcoming technological challenges; 3) engagement in generating a shared pool of ideas; 4) developing intersubjectivity; 5) fusing ideas for a new perspective; 6) evaluation of ideas and 7) making ideas a reality. Furthermore, the findings show that each co-creative facet covers specific objectives in the co-creativity cycle and presents distinct features along three key dimensions: a) co-creative processes involved, b) typical discourse features and, c) dialogic use of specific technology affordances (e.g. visibility, interactivity, responsiveness, multimodal representation, provisional, stability, re-usability) for co-creating. Future educational implications to design a more effective technology-enhanced dialogic pedagogy that can connect learners to their creative potential are also discussed.
dc.description.abstract
This research was funded by the Ministerio de Economía y Competitividad of the Spanish Government (project number: EDU2016-80258-R).
dc.format
application/pdf
dc.language
eng
dc.publisher
Elsevier
dc.relation
info:eu-repo/grantAgreement/MINECO//EDU2016-80258-R/ES/
dc.relation
Versió preprint del document publicat a: https://doi.org/10.1016/j.tsc.2019.01.004
dc.relation
Thinking Skills and Creativity, 2019, vol. 32, p. 1-16
dc.rights
(c) Elsevier, 2019
dc.rights
info:eu-repo/semantics/openAccess
dc.subject
collaborative learning processes
dc.subject
Computer Supported Collaborative Learning
dc.subject
Interactive technology
dc.subject
Dialogic Education
dc.subject
Secondary Education
dc.subject
Aprenentatge cooperatiu
dc.subject
Educació secundària
dc.subject
Estratègies d'aprenentatge
dc.subject
Creativitat
dc.subject
Team learning approach in education
dc.subject
Secondary education
dc.subject
Learning strategies
dc.subject
Creativity
dc.title
Using interactive technologies to promote a dialogic space for creating collaboratively: a study in secondary education
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/submittedVersion


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