dc.contributor
Sebé Feixas, Francesc
dc.contributor
Universitat de Lleida. Escola Politècnica Superior
dc.contributor.author
Planes Seuma, Xavier
dc.date.accessioned
2024-12-05T23:10:59Z
dc.date.available
2024-12-05T23:10:59Z
dc.date.issued
2020-02-10T09:05:35Z
dc.date.issued
2020-02-10T09:05:35Z
dc.identifier
http://hdl.handle.net/10459.1/67971
dc.identifier.uri
http://hdl.handle.net/10459.1/67971
dc.description.abstract
Nowadays we live in a society were video games have a deep cultural impact. Not
only are very present in modern life, but they are also a powerful economical engine.
At the same time, the escape room phenomenon is its pick of popularity. Escape
rooms have very potential as video games given its playable nature. But it is still a
little exploited idea due to its lack of replayability. This project aims to develop a
tool to facilitate the creation of escape rooms-based replayable video games. On the
other hand, even if escape rooms are a very universal entertainment, not all may
be adequate for everyone. So, the system will also try to provide accurate custom
experiences by analyzing the player’s gameplay. The intention of the project is
to elongate the lifetime of puzzle-based video games in order to give them more
visibility.
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.title
Escape room generator module
dc.type
info:eu-repo/semantics/masterThesis