Development of an action-adventure game

dc.contributor
Sebé Feixas, Francesc
dc.contributor
Universitat de Lleida. Escola Politècnica Superior
dc.contributor.author
Salcedo Heredia, Sergio
dc.date.accessioned
2024-12-05T23:03:51Z
dc.date.available
2024-12-05T23:03:51Z
dc.date.issued
2020-11-05T10:07:58Z
dc.date.issued
2020-11-05T10:07:58Z
dc.date.issued
2020-10
dc.identifier
http://hdl.handle.net/10459.1/69781
dc.identifier.uri
http://hdl.handle.net/10459.1/69781
dc.description.abstract
The purpose of this project has been to make a video game capable of entertaining the players while taking back to the essence of the old ’The Legend of Zelda’ games. This was a project done with Unity and implemented in C#. It has been implemented in order to work in computers with the chance of exporting them to android platforms. For this project it was decided to not use the Unity tools regarding colliders in order to optimize the performance of the project and evade, as long as possible, the use of the Update method and the MonoBehaviour objects for the same reasons. This document explains the different methodologies used, the different decisions taken and the problems faced during the whole process. It is the final deliverable of the ’Treball de Final de Master’ for the Master degree in informatics in the University of Lleida.
dc.language
eng
dc.rights
cc-by-nc-nd
dc.rights
info:eu-repo/semantics/openAccess
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject
Videojoc
dc.subject
Unity
dc.subject
Acció
dc.subject
Videojocs
dc.title
Development of an action-adventure game
dc.type
info:eu-repo/semantics/masterThesis


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