dc.contributor
Sebé Feixas, Francesc
dc.contributor
Universitat de Lleida. Escola Politècnica Superior
dc.contributor.author
Salcedo Heredia, Sergio
dc.date.accessioned
2024-12-05T23:03:51Z
dc.date.available
2024-12-05T23:03:51Z
dc.date.issued
2020-11-05T10:07:58Z
dc.date.issued
2020-11-05T10:07:58Z
dc.identifier
http://hdl.handle.net/10459.1/69781
dc.identifier.uri
http://hdl.handle.net/10459.1/69781
dc.description.abstract
The purpose of this project has been to make a video game capable of entertaining the players while taking back to the essence of the old ’The Legend
of Zelda’ games.
This was a project done with Unity and implemented in C#. It has been implemented in order to work in computers with the chance of exporting them
to android platforms.
For this project it was decided to not use the Unity tools regarding colliders
in order to optimize the performance of the project and evade, as long as
possible, the use of the Update method and the MonoBehaviour objects for
the same reasons.
This document explains the different methodologies used, the different decisions taken and the problems faced during the whole process. It is the
final deliverable of the ’Treball de Final de Master’ for the Master degree in
informatics in the University of Lleida.
dc.rights
info:eu-repo/semantics/openAccess
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.title
Development of an action-adventure game
dc.type
info:eu-repo/semantics/masterThesis