Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective

dc.contributor.author
Luchoro Parrilla, Rafael
dc.contributor.author
Lavega i Burgués, Pere
dc.contributor.author
Damian da Silva, Sabrine
dc.contributor.author
Prat Ambrós, Queralt
dc.contributor.author
Sáez de Ocáriz Granja, Unai
dc.contributor.author
Ormo i Ribes, Enric
dc.contributor.author
Pic, Miguel
dc.date.accessioned
2024-12-05T22:49:02Z
dc.date.available
2024-12-05T22:49:02Z
dc.date.issued
2021-03-24T12:26:05Z
dc.date.issued
2021-03-24T12:26:05Z
dc.date.issued
2021
dc.identifier
https://doi.org/10.3389/fpsyg.2021.586238
dc.identifier
1664-1078
dc.identifier
http://hdl.handle.net/10459.1/70889
dc.identifier.uri
http://hdl.handle.net/10459.1/70889
dc.description.abstract
UNESCO in the 2030 agenda for sustainable development establishes respect for the environment and sustainability education as key elements for the challenges of society in the coming years. In the educational context, physical education can have a vital role in sustainability education, through Traditional Sporting Games (TSG). The aim of this research was to study from an ethnomotor perspective the different characteristics of two different groups of TSG (with and without objects) in the Canary Islands, Spain. The corpus of this investigation was made up of 513 TSG, identified by two analysis techniques and collected in a database. The categories corresponding to the variables of the internal logic of the game were the type of motor interaction, related to space, relationships with time (competition), and relationships with objects. The study also examined the variables of external logic or sociocultural conditions such as the protagonists, playing areas, and game moments. The data analysis was carried out using descriptive and inferential statistics: cross-tables, effect sizes, classification trees (CHAID), and the identification of frequency areas. Of the total number of playful activities identified (n = 664), most were physical activities (n = 513/664; 77.26%) (nonphysical activities: n = 151/664; 22.74%). These activities were Quasi-games without rules (n = 87) and TSG (n = 426) as well as activities with Objects (n = 299) and without material (n = 214). This research confirms that the TSG in the Canary Islands is a mirror of traditional culture and, from a pedagogical approach, shows great potential for material and social sustainability.
dc.description.abstract
This research would not have been possible without the financial support of the Instituto Insular de Deportes de Gran Canaria (Spain).
dc.language
eng
dc.publisher
Frontiers Media
dc.relation
Reproducció del document publicat a https://doi.org/10.3389/fpsyg.2021.586238
dc.relation
Frontiers in Psychology, 2021, vol. 12, a586238
dc.rights
cc-by (c) Luchoro-Parrilla et al., 2021
dc.rights
info:eu-repo/semantics/openAccess
dc.rights
http://creativecommons.org/licenses/by/4.0/
dc.subject
Intangible cultural heritage
dc.subject
Motor praxeology
dc.subject
Ethnomotricity
dc.subject
Sustainability
dc.subject
Relational well-being
dc.title
Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion


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