To access the full text documents, please follow this link: http://hdl.handle.net/2117/174268
dc.contributor | Zúñiga Zárate, Ana Gabriela |
---|---|
dc.contributor.author | Busquets Duran, Roger |
dc.date | 2019-07-22 |
dc.identifier.uri | http://hdl.handle.net/2117/174268 |
dc.language.iso | eng |
dc.publisher | Universitat Politècnica de Catalunya |
dc.rights | Attribution-NonCommercial 3.0 Spain |
dc.rights | info:eu-repo/semantics/openAccess |
dc.rights | http://creativecommons.org/licenses/by-nc/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
dc.subject | Video games--Design |
dc.subject | Procedural generation |
dc.subject | Textures |
dc.subject | Unity |
dc.subject | Videogames |
dc.subject | Programming |
dc.subject | C# |
dc.subject | Videojocs--Disseny |
dc.title | Procedural textures generation: adaptation into a Unity tool |
dc.type | info:eu-repo/semantics/bachelorThesis |
dc.description.abstract |