dc.contributor.author
Trescak, Tomas
dc.contributor.author
Bogdanovych, Anton
dc.contributor.author
Simoff, Simeon
dc.identifier
https://ddd.uab.cat/record/127995
dc.identifier
urn:oai:ddd.uab.cat:127995
dc.description.abstract
Virtual reality reconstructions of ancient historical sites have become a valuable technique for popularising science and visualising expert knowledge to general audiences. Most such reconstructions only re-create buildings and artefacts and place them in the context of the virtual environment, but what is often missing in such simulations is the ability to see how ancient people lived their daily life in these environments. Our presented case study shows how the use of genetic algorithms and simulation of physiological needs helped us to populate the 3D reconstruction of the city of Uruk with a large crowd of intelligent agents simulating daily life of ancient Sumerians in Uruk.
dc.format
application/pdf
dc.relation
Social Simulation Conference ; 1a : 2014
dc.rights
Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades.
dc.rights
https://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subject
Archaeological reconstructions
dc.subject
Intelligent agents
dc.subject
Computational social science
dc.subject
Social simulation
dc.title
City of Uruk 3000 B.C. : using genetic algorithms, dynamic planning and crowd simulation to re-enact everyday life of ancient Sumerians
dc.type
Comunicació de congrés