Partner selection supports reputation-based cooperation in a public goods game

dc.contributor.author
Vilone, Daniele
dc.contributor.author
Giardini, Francesca
dc.contributor.author
Paolucci, Mario
dc.date.issued
2014
dc.identifier
https://ddd.uab.cat/record/127997
dc.identifier
urn:oai:ddd.uab.cat:127997
dc.description.abstract
In dyadic models of indirect reciprocity, the receivers' history of giving has a significant impact on the donor's decision. When the interaction involves more than two agents things become more complicated, and in large groups cooperation can hardly emerge. In this work we use a Public Goods Game to investigate whether publicly available reputation scores may support the evolution of cooperation and whether this is affected by the kind of network structure adopted. Moreover, if agents interact on a bipartite graph with partner selection cooperation can thrive in large groups and in a small amount of time.
dc.format
application/pdf
dc.language
eng
dc.publisher
dc.relation
Social Simulation Conference ; 1a : 2014
dc.rights
open access
dc.rights
Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades.
dc.rights
https://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subject
Evolution of cooperation
dc.subject
Public goods game
dc.subject
Network
dc.subject
Reputation
dc.title
Partner selection supports reputation-based cooperation in a public goods game
dc.type
Comunicació de congrés


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