e-Estesia : A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder

dc.contributor.author
Mena Moreno, Teresa
dc.contributor.author
Munguía Godínez, Jazmín Lucero
dc.contributor.author
Granero, Roser
dc.contributor.author
Lucas Adell, Ignacio
dc.contributor.author
Fernández Aranda, Fernando
dc.contributor.author
Gomez-Peña, Monica
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Moragas, Laura
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Verdejo-García, Antonio
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Menchón Magriñá, José Manuel
dc.contributor.author
Jiménez Murcia, Susana
dc.date.issued
2022
dc.identifier
https://ddd.uab.cat/record/272894
dc.identifier
urn:10.3390/jcm11226798
dc.identifier
urn:oai:ddd.uab.cat:272894
dc.identifier
urn:oai:egreta.uab.cat:publications/baf5619c-dd6f-40a1-9b19-80789db60e32
dc.identifier
urn:pure_id:247371154
dc.identifier
urn:scopus_id:85142411710
dc.identifier
urn:pmid:36431275
dc.identifier
urn:pmcid:PMC9699009
dc.identifier
urn:articleid:20770383v11n22a6798
dc.identifier
urn:pmc-uid:9699009
dc.identifier
urn:oai:pubmedcentral.nih.gov:9699009
dc.description.abstract
Gambling disorder (GD) is associated with deficits in emotion regulation and impulsivity-related personality traits. In recent years there has been an increase in the use of serious games (SG) to address these factors with positive results. The aim of this study was to analyze the efficacy of the intervention with a new SG (e-Estesia), as an adjunct to a CBT intervention for GD. The sample comprised two groups (experimental group (n = 40) and control group (n = 64)) of patients with GD diagnosis. Both groups received 16 weekly CBT sessions and, concurrently, only the experimental group received 15 additional sessions with e-Estesia. Pre-post treatment with e-Estesia administered in both groups were: DSM-5 Criteria, South Oaks Gambling Screen, Symptom Checklist-Revised and measure of relapses, dropout and compliance of treatment. As regards the experimental group were also administered: Difficulties in Emotion Regulation Scale, Emotion Regulation Questionnaire, and Impulsive Behavior Scale. No statistically significant differences in the general psychopathological state, emotion regulation or impulsivity were found when comparing the groups. However, patients enrolled in the e-Estesia intervention had significantly less relapses and better indicators of treatment compliance than the control group. Considering these results, the use of complementary tools such as SG are useful for addressing GD.
dc.format
application/pdf
dc.language
eng
dc.publisher
dc.relation
Journal of clinical medicine ; Vol. 11 Núm. 22 (2022), article 6798
dc.rights
open access
dc.rights
Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original.
dc.rights
https://creativecommons.org/licenses/by/4.0/
dc.subject
Complementary intervention
dc.subject
Emotion regulation
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Gambling disorder
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Serious games
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Treatment outcomes
dc.title
e-Estesia : A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder
dc.type
Article


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