BeEngine: 2D Game Engine

dc.contributor
Díaz García, Jesús
dc.contributor.author
Sunyer Caldú, Guillem
dc.date.issued
2019-07-22
dc.identifier
https://hdl.handle.net/2117/174247
dc.description.abstract
This document contains the description of the development of a C++ game engine named BeEngine, as the final university project. The engine is focused on 2D game development and aims to provide all the necessary components and tools to create and deploy a video game from start to finish. The result is astandalone program that can be execute dinany Windows machine, tha thas the ability to load and manage resources (such as images, scripts, audio, etc.), and allows the user to implement the logic and test the results before generating the final game. This project goes through some of the techniques and the logic behind the modules and tools of this engine, and the process of implementation followed to accomplish the final results.
dc.format
application/pdf
dc.language
eng
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
http://creativecommons.org/licenses/by-nc-sa/3.0/es/
dc.rights
Open Access
dc.rights
Attribution-NonCommercial-ShareAlike 3.0 Spain
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Video games--Design
dc.subject
Game Engine
dc.subject
Video Games
dc.subject
C++
dc.subject
C#
dc.subject
Scripting
dc.subject
GLSL
dc.subject
Physics
dc.subject
Videojocs--Disseny
dc.title
BeEngine: 2D Game Engine
dc.type
Bachelor thesis


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