Role-driven creativity. Ostory: gamified digital workshop to connect creativity

dc.contributor
Gonzalez Mardones, Sheila
dc.contributor
García Almiñana, Jordi
dc.contributor
Voltas Aguilar, Jordi
dc.contributor
Fort Mir, Josep Maria
dc.contributor
Monguet Fierro, José María
dc.contributor
Trullols Farreny, Enric
dc.contributor.author
Liu, Yuzhu
dc.date.issued
2021-10-26
dc.identifier
https://hdl.handle.net/2117/356992
dc.identifier
PRISMA-157696
dc.description.abstract
The master thesis mainly researched three topics: digital creative workshop, role-driven creativity, and gamification. After extensive research, the graduate found that all these three elements can be integrated together in a way that benefits each other. Ostory is the digital creative workshop where creative team members (internal or external) can complete individual and group tasks while being immersed with the game experience with increasing fun and engagement. The end result is a valuable creative outcome that provides insights for the actual creative challenge the team is working on.
dc.format
application/pdf
dc.format
application/pdf
dc.language
eng
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
http://creativecommons.org/licenses/by-nc/3.0/es/
dc.rights
Open Access
dc.rights
Attribution-NonCommercial 3.0 Spain
dc.subject
Àrees temàtiques de la UPC::Arquitectura::Disseny
dc.subject
Gamification
dc.subject
Creative ability
dc.subject
Web sites -- Design
dc.subject
Commercial art
dc.subject
digital workshop
dc.subject
role-driven creativity
dc.subject
gamification
dc.subject
Ludificació
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Creativitat
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Pàgines web -- Disseny
dc.subject
Grafisme
dc.title
Role-driven creativity. Ostory: gamified digital workshop to connect creativity
dc.type
Master thesis


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