dc.contributor
Löepfe, Lasse
dc.contributor.author
Nisa Sanchez, Victor
dc.date.issued
2022-07-20
dc.identifier
https://hdl.handle.net/2117/394006
dc.description.abstract
Crowdsourcing has been a creative way to overcome the problem of translating and
localizing software, especially for smaller projects that can not afford a localization
team. Video games are no exception to that, and some have resorted to crowdsourcing
as an innovative way of expanding their projects to more audiences. One of the main
problems tied to crowdsourcing is the lack of participation from the audience.
This thesis will cover this issue by creating several project proposals that need to be
translated by crowdsourcing, then using gamification as a way to increase audience
participation.
The project will follow the methodology and techniques used to create the proposals,
then analyze their viability and scope in real life scenarios. Different methodologies will
be explored for each proposal in order to understand to which extent gamifying
crowdsourcing can help translate smaller projects into other languages.
Establishing a more specific description of the proposals, two prototypes of gamified
crowdsourcing will be developed. Whereas the first one will use a gamified modding
forum as a way to crowdsource the translation of a game mod, the second prototype
will implement gamified elements inside a Unity mobile game to translate parts of it in
exchange for in-game rewards.
dc.format
application/pdf
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Video games--Design
dc.subject
Proveïment participatiu
dc.subject
Videojocs--Disseny
dc.title
Gamifying crowdsourcing as a way to translate video games