Stadistics and stats of characters in video games

dc.contributor
Löepfe, Lasse
dc.contributor.author
Ruiz Cano, Daniel
dc.date.issued
2022-07-20
dc.identifier
https://hdl.handle.net/2117/394007
dc.identifier
CITM-171
dc.description.abstract
The process of the character’s statistics is more complex than it seems, if the game is not balanced can cause the players to quit playing and have bad experiences like ragging attitude or boringness. In balancing, lots of analytics take part in it, most of them from player’s data. This data is taken from online video games where it can be analyzed which character makes the game unfair or boring. This project analyzes different games where a balancing is done, which decisions are made to make those changes, the different methods to carry out the balancing and why this process is done. Thanks to the balancing team of some video games this task is easier to analyze where they are more open to offer data. Also there is a practical process where a simulation is created in RPG Maker using characters in a turn-based video game style. The aim of this project is to let people know the steps required to create statistics and how the process of balancing is done in terms of fun.
dc.format
application/pdf
dc.language
eng
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
Open Access
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Video games--Design
dc.subject
Balancing
dc.subject
Stats
dc.subject
Playtesting
dc.subject
Analysis
dc.subject
Fairness
dc.subject
Fun
dc.subject
Videojocs--Disseny
dc.title
Stadistics and stats of characters in video games
dc.type
Bachelor thesis


Fitxers en aquest element

FitxersGrandàriaFormatVisualització

No hi ha fitxers associats a aquest element.

Aquest element apareix en la col·lecció o col·leccions següent(s)