dc.contributor
Löepfe, Lasse
dc.contributor.author
Ruiz Cano, Daniel
dc.date.issued
2022-07-20
dc.identifier
https://hdl.handle.net/2117/394007
dc.description.abstract
The process of the character’s statistics is more complex than it seems, if the game is
not balanced can cause the players to quit playing and have bad experiences like
ragging attitude or boringness. In balancing, lots of analytics take part in it, most of
them from player’s data. This data is taken from online video games where it can be
analyzed which character makes the game unfair or boring.
This project analyzes different games where a balancing is done, which decisions are
made to make those changes, the different methods to carry out the balancing and
why this process is done. Thanks to the balancing team of some video games this task
is easier to analyze where they are more open to offer data. Also there is a practical
process where a simulation is created in RPG Maker using characters in a turn-based
video game style.
The aim of this project is to let people know the steps required to create statistics and
how the process of balancing is done in terms of fun.
dc.format
application/pdf
dc.publisher
Universitat Politècnica de Catalunya
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Video games--Design
dc.subject
Videojocs--Disseny
dc.title
Stadistics and stats of characters in video games