dc.contributor
Agredano Muñoz, Ana Belén
dc.contributor.author
Cónsola López, Angel
dc.date.issued
2024-10-07
dc.identifier
https://hdl.handle.net/2117/426982
dc.description.abstract
Rigging refers to the process of creating a digital skeleton (or rig) for a
character or object. This skeleton is then used to generate the movement and
deformation of the character or object throughout the animation process.
Rigging involves creating a system of joints, controls, movement systems and
deformers that allow animators to pose and animate the character, which can
be exported to other software tools for example game engines.
This project will be focused on the methods to develop a body rig, following
the professional workflow, which focuses on all the steps a rigger needs to
take to create a rig that can be used in game engines, more specifically Unreal
Engine. Moreover, this involves the steps to ensure compatibility between the
rig developed in Maya and Unreal Engine skeletal mesh system.
The objective of this project will be to develop the body rig for Tom, from the
Tom & Jerry series, which will include various systems which are common for
this type of cartoonish characters, while also developing a prototype in Unreal
Engine to showcase the compatibility of the rig, while also serving as an
introduction to complex rigging.
dc.format
application/pdf
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
http://creativecommons.org/licenses/by-nc/4.0/
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Three-dimensional imaging
dc.subject
Video games--Design
dc.subject
Computer animation
dc.subject
Fictitious characters--Design
dc.subject
Imatgeria tridimensional
dc.subject
Videojocs--Disseny
dc.subject
Animació per ordinador
dc.subject
Personatges de ficció--Disseny
dc.title
Advanced character rigging in 3D