Advanced character rigging in 3D

dc.contributor
Agredano Muñoz, Ana Belén
dc.contributor.author
Cónsola López, Angel
dc.date.issued
2024-10-07
dc.identifier
https://hdl.handle.net/2117/426982
dc.identifier
CITM-525
dc.description.abstract
Rigging refers to the process of creating a digital skeleton (or rig) for a character or object. This skeleton is then used to generate the movement and deformation of the character or object throughout the animation process. Rigging involves creating a system of joints, controls, movement systems and deformers that allow animators to pose and animate the character, which can be exported to other software tools for example game engines. This project will be focused on the methods to develop a body rig, following the professional workflow, which focuses on all the steps a rigger needs to take to create a rig that can be used in game engines, more specifically Unreal Engine. Moreover, this involves the steps to ensure compatibility between the rig developed in Maya and Unreal Engine skeletal mesh system. The objective of this project will be to develop the body rig for Tom, from the Tom & Jerry series, which will include various systems which are common for this type of cartoonish characters, while also developing a prototype in Unreal Engine to showcase the compatibility of the rig, while also serving as an introduction to complex rigging.
dc.format
application/pdf
dc.language
eng
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
http://creativecommons.org/licenses/by-nc/4.0/
dc.rights
Open Access
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Three-dimensional imaging
dc.subject
Video games--Design
dc.subject
Computer animation
dc.subject
Fictitious characters--Design
dc.subject
3D Character
dc.subject
Rigging
dc.subject
Maya
dc.subject
Scripting
dc.subject
Unreal Engine
dc.subject
Joints
dc.subject
Deformations
dc.subject
Nodes
dc.subject
Realtime
dc.subject
Modules
dc.subject
Imatgeria tridimensional
dc.subject
Videojocs--Disseny
dc.subject
Animació per ordinador
dc.subject
Personatges de ficció--Disseny
dc.title
Advanced character rigging in 3D
dc.type
Bachelor thesis


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