Procedural generation tool for grid-designed modular assets

dc.contributor
Martín Mínguez, Mónica
dc.contributor.author
Rabasa Galan, Biel
dc.date.issued
2025-10-31
dc.identifier
https://hdl.handle.net/2117/445519
dc.identifier
CITM-707
dc.description.abstract
This project explores the field of procedural generation in video games and focuses on the creation of a tool designed to generate three-dimensional structures based on the procedural generation algorithm Wave Function Collapse. The main problem addressed lies in the lack of procedural generation tools accessible to artists and designers without programming knowledge. The goal is therefore to provide a solution that is simple, intuitive, and robust, aimed at helping prototyping and enabling the randomization of artistic results. Beyond usability, the tool aspires to be customisable, free-to-use, and open-source, ensuring that anyone can employ it, learn from it, and even contribute to its improvement. To achieve this, the project begins with a thorough research phase, identifying the key elements required, defining the advantages of modularity, and running an in-depth study of the Wave Function Collapse algorithm alongside an analysis of existing tools in the market. The overall process follows a structured methodology: pre-production through research, production through development, and post-production through user testing and iterative improvements
dc.format
application/pdf
dc.language
eng
dc.publisher
Universitat Politècnica de Catalunya
dc.rights
https://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rights
Open Access
dc.subject
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Video games -- Design
dc.subject
Video games -- Programming
dc.subject
Tool
dc.subject
Unity
dc.subject
Modular
dc.subject
Modularity
dc.subject
Algorithm
dc.subject
Procedural content generation
dc.subject
PCG
dc.subject
Wave function collapse
dc.subject
WFC
dc.subject
Random number generation
dc.subject
RNG
dc.subject
Grid
dc.subject
Videojocs -- Disseny
dc.subject
Videojocs -- Programació
dc.title
Procedural generation tool for grid-designed modular assets
dc.type
Bachelor thesis


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