Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach

dc.contributor
Ministerio de Economía y Competitividad (Espanya)
dc.contributor.author
Tobar Muñoz, Hendrys Fabián
dc.contributor.author
Baldiris Navarro, Silvia Margarita
dc.contributor.author
Fabregat Gesa, Ramon
dc.date.accessioned
2024-05-22T09:51:07Z
dc.date.available
2024-05-22T09:51:07Z
dc.date.issued
2023-03-11
dc.identifier
http://hdl.handle.net/10256/22989
dc.identifier.uri
http://hdl.handle.net/10256/22989
dc.description.abstract
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiences
dc.description.abstract
Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This work was supported, in part, by the Spanish Ministerio de Economía, Industria y Competitividad through the Open Co-Creation Project under Grant TIN2014-53082-R in part, by the Comunicacions i Sistemes Distribuïts project 2016–2018 through the University of Girona under Grants MPCUdG2016 and GdRCompetUdG2017/06, and the Catalonian government consolidated group 2017-SGR-155
dc.description.abstract
10
dc.format
application/pdf
dc.language
eng
dc.publisher
Springer
dc.relation
info:eu-repo/semantics/altIdentifier/doi/10.1007/s10758-023-09643-z
dc.relation
info:eu-repo/semantics/altIdentifier/issn/2211-1662
dc.relation
info:eu-repo/semantics/altIdentifier/eissn/2211-1670
dc.relation
TIN2014-53082-R
dc.relation
info:eu-repo/grantAgreement/MINECO//TIN2014-53082-R/ES/CREACION COLABORATIVA DE RECURSOS Y PRACTICAS EDUCATIVAS ABIERTAS PARA LA DIVERSIDAD/
dc.rights
Attribution 4.0 International
dc.rights
http://creativecommons.org/licenses/by/4.0/
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Technology, Knowledge and Learning, 2023, vol. 28, p. 901-923
dc.source
Articles publicats (D-ATC)
dc.subject
Realitat augmentada
dc.subject
Augmented reality
dc.subject
Aprenentatge actiu
dc.subject
Active learning
dc.title
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion
dc.type
peer-reviewed


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