dc.contributor
Agencia Estatal de Investigación
dc.contributor.author
Cosin Ayerbe, Alejandro
dc.contributor.author
Patow, Gustavo
dc.identifier
http://hdl.handle.net/10256/27515
dc.description.abstract
Despite advances in rendering techniques, achieving high-quality real-time global illumination remains a significant challenge in Computer Graphics. While offline methods produce photorealistic lighting effects by accurately simulating light transport, real-time approaches struggle with the computational complexity of global illumination, particularly when handling dynamic scenes and moving light sources. Existing solutions often rely on precomputed data structures or approximate techniques, which either lack flexibility or introduce artifacts that degrade visual fidelity. In this work, we build upon previous research on a voxel-based real-time global illumination method to efficiently incorporate reflections and interreflections for both static and dynamic objects. Our approach leverages a voxelized scene representation, combined with a strategy for ray tracing camera-visible reflections, to ensure accurate materials while maintaining high performance. Key contributions include: [R3.1] (i) a high-quality material system capable of diffuse, glossy, and specular interreflections for both static and dynamic scene objects (ii) a highly-performant screen-space material model with a low memory consumption; and (iii) an open-source full implementation for further research and development. Our method outperforms state-of-the-art academic and industrial techniques, achieving higher quality and better temporal stability without requiring excessive computational resources. By enabling real-time global illumination with reflections, our work lays the foundation for more advanced rendering systems, ultimately moving closer to the visual fidelity of offline rendering while maintaining interactivity
dc.description.abstract
This project was partially funded by grant PID2021-122136OB-C22 funded by MCIN/AEI/https://doi.org/10.13039/501100011033 and by ERDF A way of making Europe.
Open Access funding provided thanks to the CRUE-CSIC agreement with Elsevier
dc.format
application/pdf
dc.relation
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cag.2025.104449
dc.relation
info:eu-repo/semantics/altIdentifier/issn/0097-8493
dc.relation
PID2021-122136OB-C22
dc.relation
info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122136OB-C22/ES/ENTORNOS 3D DE ALTA FIDELIDAD PARA REALIDAD VIRTUAL Y COMPUTACION VISUAL: MODELADO DE APARIENCIA Y VISUALIZACION PARA PATRIMONIO CULTURAL Y APLICACIONES DE NEUROCIENCIA/
dc.rights
Reconeixement 4.0 Internacional
dc.rights
http://creativecommons.org/licenses/by/4.0
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Computers & Graphics-UK, 2025, vol. 133, art.núm.104449
dc.source
Articles publicats (D-IMAE)
dc.source
Cosin Ayerbe, Alejandro Patow, Gustavo 2025 Including reflections in real-time voxel-based global illumination Computers & Graphics-UK 133 art.núm.104449
dc.subject
Computer graphics
dc.subject
Renderització (Infografia)
dc.subject
Rendering (Computer graphics)
dc.subject
Visualització (Informàtica)
dc.subject
Information display systems
dc.title
Including reflections in real-time voxel-based global illumination
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion