Albertos Marco, Félix
Moreno Gené, Jordi
Universitat de Lleida. Escola Politècnica Superior
2022-07-14T07:32:34Z
2022-07-14T07:32:34Z
2022-07
This end-of-degree project aims the design of a learning system to learn accounting. In it, you will find the application of a general user centred design process, which culminates in a fully functional interactive prototype. Throughout this process there are important sections addressed, such as specifying the context of use, having a contact with the potential users of the system to be designed, an introduction to gamification and its techniques and an analysis of requirements with a large description of all the system functionalities. There are also interesting parts, such as a traceability matrix linking the system objectives, with is requirements and some use cases, which are also described, a study of similar systems to learn their advantages and disadvantages, and more. All this, complemented by the main content of the system, which is accounting, with a first introduction to some key concepts, followed by a list of its main transactions. These ones are also described and used to create a default flow for the system’s main functionality, which is to let professors prepare activities for their accounting subjects. These activities will be solved by their students, but in an entertaining way, by being rewarded in different ways and making them competitive with each other.
Projecte/Treball fi de carrera o de grau
Anglès
Gamification; Accounting; Design; Interactive prototype; Ludificació; Comptabilitat
cc-by-nc-nd
http://creativecommons.org/licenses/by-nc-nd/4.0/
Treballs de l'estudiantat [3386]