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dc.contributor.author | Dutra, T. B. |
---|---|
dc.contributor.author | Marques, Ricardo |
dc.contributor.author | Cavalcante‐Neto, J.B. |
dc.contributor.author | Vidal, C. A. |
dc.contributor.author | Pettré, J. |
dc.date | 2017 |
dc.identifier.citation | Dutra TB, Marques R, Cavalcante-Neto JB, Vidal CA, Pettré J. Gradient-based steering for vision-based crowd simulation algorithms. Comput Graph Forum. 2017;36:337-48. DOI: 10.1111/cgf.13130 |
dc.identifier.citation | 0167-7055 |
dc.identifier.citation | http://dx.doi.org/10.1111/cgf.13130 |
dc.identifier.uri | http://hdl.handle.net/10230/35550 |
dc.format | application/pdf |
dc.language.iso | eng |
dc.publisher | Wiley |
dc.relation | Computer graphics forum : journal of the European Association for Computer Graphics. 2017;36:337-48. |
dc.relation | info:eu-repo/grantAgreement/EC/H2020/645012 |
dc.rights | info:eu-repo/semantics/openAccess |
dc.rights | This is the peer reviewed version of the following article: Dutra TB, Marques R, Cavalcante-Neto JB, Vidal CA, Pettré J. Gradient-based steering for vision-based crowd simulation algorithms. Comput Graph Forum. 2017;36:337-48, which has been published in final form at http://dx.doi.org/10.1111/cgf.13130 This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving. |
dc.subject | Three-dimensional graphics and realism |
dc.subject | Types of simulation |
dc.subject | Animation |
dc.title | Gradient-based steering for vision-based crowd simulation algorithms |
dc.type | info:eu-repo/semantics/article |
dc.type | info:eu-repo/semantics/acceptedVersion |
dc.description.abstract | |
dc.description.abstract |