Now showing items 1-7 of 7
Gross Muñoz, Eduardo; Fabregat Gesa, Ramon; Bacca Acosta, Jorge Luis; Duque Méndez, Nestor Darío; Ávila Garzón, Cecilia (2022-04-22)
Ophthalmology is a medical profession with a tradition in teaching that has developed throughout history. Although ophthalmologists are generally considered to only prescribe contact lenses, and they handle more than half ...
Tobar Muñoz, Hendrys Fabián; Baldiris Navarro, Silvia Margarita; Fabregat Gesa, Ramon (2023-03-11)
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving ...
Bacca Acosta, Jorge Luis; Baldiris Navarro, Silvia Margarita; Fabregat Gesa, Ramon; Kinshuk (2019-06-21)
One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks ...
Bacca Acosta, Jorge Luis; Baldiris Navarro, Silvia Margarita; Fabregat Gesa, Ramon; Kinshuk (2018-08-19)
Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does ...
García Campos, Rafael; Puig Bargués, Jaume; Echazarreta Soler, Carmen; Espinosa i Mirabet, Sílvia; Soler i Ortega, Marianna; Escoda i Acero, Ma. Lluïsa; Ferrer Real, Inés (2012)
Project-based learning (PBL) is a pedagogical method in which learning activities are organized around a project that students must develop. The design of a common experience of PBL in several academic programs of different ...
Bacca Acosta, Jorge Luis; Baldiris Navarro, Silvia Margarita; Fabregat Gesa, Ramon; Kinshuk; Graf, Sabine (2015)
In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student’s special educational needs as well as student’s lack of: the adequate ...
Fabregat Gesa, Ramon (2013-06-07)
In this paper, Augmented Reality (AR) and Videogames are presented as two technologies suitable to be applied (independently and mixed) to Climate Change issues. The article is centered on teaching-learning, sensitization ...