dc.contributor.author
Montagud, Mario
dc.contributor.author
Li, Jie
dc.contributor.author
Cernigliaro, Gianluca
dc.contributor.author
El Ali, Abdallah
dc.contributor.author
Fernández, Sergi
dc.contributor.author
Pablo, Cesar
dc.date.accessioned
2023-02-28T10:05:24Z
dc.date.accessioned
2024-12-09T15:44:11Z
dc.date.available
2023-02-28T10:05:24Z
dc.date.available
2024-12-09T15:44:11Z
dc.date.issued
2022-05-08
dc.identifier.uri
http://hdl.handle.net/2072/531523
dc.description.abstract
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N=15 pairs) and professionals (N=22 companies) to evaluate the potential of the SocialVR platform. Results from the questionnaires and semi-structured interviews show that end-users rated positively towards the experiences provided by the SocialVR platform, which enabled them to sense emotions and communicate effortlessly. End-users perceived the photo-realistic experience of SocialVR similar to face-to-face scenarios and appreciated this new creative medium. From a commercial perspective, professionals confirmed the potential of this communication medium and encourage further research for the adoption of the platform in the commercial landscape
eng
dc.format.extent
34 p.
cat
dc.publisher
Springer
cat
dc.relation.ispartof
Virtual Reality
cat
dc.rights
The version of record of this article, first published in Virtual Reality, is available online at Publisher’s website: https://doi.org/10.1007/s10055-022-00651-5
dc.source
RECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.other
Virtual Reality
cat
dc.subject.other
Video streaming
cat
dc.title
Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
cat
dc.type
info:eu-repo/semantics/article
cat
dc.type
info:eu-repo/semantics/acceptedVersion
cat
dc.identifier.doi
https://doi.org/10.1007/s10055-022-00651-5
cat
dc.rights.accessLevel
info:eu-repo/semantics/openAccess