dc.contributor.author
Buschek, Daniel
dc.contributor.author
Hussmann, Heinrich
dc.contributor.author
Mai, Christian
dc.contributor.author
Montagud, Mario
dc.contributor.author
Rothe, Sylvia
dc.date.accessioned
2023-03-01T10:20:21Z
dc.date.accessioned
2024-09-20T08:13:30Z
dc.date.available
2023-03-01T10:20:21Z
dc.date.available
2024-09-20T08:13:30Z
dc.identifier.uri
http://hdl.handle.net/2072/531586
dc.description.abstract
Cinematic Virtual Reality (CVR) has been increasing in popularity in the last years. However, viewers can feel isolated when watching 360° movies with a Head-Mounted Display. Since watching movies is a social experience for most people, we investigate if the use of Head Mounted Displays is appropriate for enabling shared CVR experiences. In this context, even if viewers are watch-ing the movie simultaneously, they do not automatically see the same field of view, since they can freely choose the viewing direction. Our goal is to explore interaction and guiding techniques to efficiently support social viewing and to improve social movie experiences. Based on the literature and experiences from past user studies, we identify seven challenges that need to be addressed in this situation, e.g. sharing the viewport or enabling social awareness. To address these challenges, we present and discuss design ideas for a CVR social movie player and highlight directions for future work.
eng
dc.format.extent
5 p.
cat
dc.publisher
The Media Informatics and Human-Computer Interaction Groups, Department of Informatics, University of Munich
cat
dc.relation.ispartof
International Conference on Interactive StoryTelling (ICIDS), Dublin, 2018.
cat
dc.rights
L'accés als continguts d'aquest document queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons:http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.source
RECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.other
Xarxes d'àrea extensa (Ordinadors)
cat
dc.subject.other
Immersive Media
cat
dc.subject.other
Virtual Reality
cat
dc.title
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities
cat
dc.type
info:eu-repo/semantics/article
cat
dc.type
info:eu-repo/semantics/submittedVersion
cat
dc.rights.accessLevel
info:eu-repo/semantics/openAccess