On the complexity of problems on simple games

Other authors

Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III

Universitat Politècnica de Catalunya. Departament de Ciències de la Computació

Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs

Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals

Publication date

2011-10

Abstract

The original publication is available at www.rairo-ro.org


Simple games cover voting systems in which a single alter- native, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of “yea” votes yield passage of the issue at hand. Each of these collections of “yea” voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games. This analysis as usual depends on the game representation used as input. We consider four natural explicit representations: winning, losing, minimal winning, and maximal losing. We first analyze the complexity of testing whether a game is simple and testing whether a game is weighted. We show that, for the four types of representations, both problems can be solved in polynomial time. Finally, we provide results on the complexity of testing whether a simple game or a weighted game is of a special type. We analyze strongness, properness, weightedness, homogeneousness, decisiveness and majorityness, which are desirable properties to be fulfilled for a simple game. Finally, we consider the possibility of representing a game in a more succinct and natural way and show that the corresponding recognition problem is hard.


Peer Reviewed


Postprint (published version)

Document Type

Article

Language

English

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Rights

Open Access

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E-prints [72987]