On the complexity of problems on simple games

Altres autors/es

Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III

Universitat Politècnica de Catalunya. Departament de Ciències de la Computació

Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs

Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals

Data de publicació

2011-10

Resum

The original publication is available at www.rairo-ro.org


Simple games cover voting systems in which a single alter- native, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of “yea” votes yield passage of the issue at hand. Each of these collections of “yea” voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games. This analysis as usual depends on the game representation used as input. We consider four natural explicit representations: winning, losing, minimal winning, and maximal losing. We first analyze the complexity of testing whether a game is simple and testing whether a game is weighted. We show that, for the four types of representations, both problems can be solved in polynomial time. Finally, we provide results on the complexity of testing whether a simple game or a weighted game is of a special type. We analyze strongness, properness, weightedness, homogeneousness, decisiveness and majorityness, which are desirable properties to be fulfilled for a simple game. Finally, we consider the possibility of representing a game in a more succinct and natural way and show that the corresponding recognition problem is hard.


Peer Reviewed


Postprint (published version)

Tipus de document

Article

Llengua

Anglès

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