Borrás Borrell, Elias
2021
This document is written in memory, describing the process of creating a guide for artists and studios to decide which art style is more suitable for their objectives. In this document I will try to explain not only the process I followed, but how It actually went and have it studied as a possible market product. The problem to solve here is to study and observe how art styles are influenced in the videogame sector by the design. To do so I came up with the idea to do a guide which would not only answer the question raised but it can also serve as a helpful tool for future studios and game developers. Before working on the guide itself, there will be a previous investigation process on the game industry and how and which art styles are used by it, as well as a table which will work a summarised version of the guide. Following this process I will also conduct a state of art, to look for possible competitors (as so to call them) for the main product, the guide; and similar works which can work both as an inspiration of what to look for and what to avoid. Once everything is cleared out I will conduct a section where I explain the development process so far, with all the steps it took me and all the problems faced. The idea is to give a closer and clear look at what it was like to work on this project.
Bachelor thesis
Anglès
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs; Video games -- Design; Art Style Guide; Game genres; Cohesion; Summary table; Well structured; Videojocs -- Disseny
Universitat Politècnica de Catalunya
http://creativecommons.org/licenses/by-nc-nd/4.0/
Open Access
Attribution-NonCommercial-NoDerivatives 4.0 International
Treballs acadèmics [82541]