Altres autors/es

Borrás Borrell, Elias

Data de publicació

2021



Resum

This document is written in memory, describing the process of creating a guide for artists and studios to decide which art style is more suitable for their objectives. In this document I will try to explain not only the process I followed, but how It actually went and have it studied as a possible market product. The problem to solve here is to study and observe how art styles are influenced in the videogame sector by the design. To do so I came up with the idea to do a guide which would not only answer the question raised but it can also serve as a helpful tool for future studios and game developers. Before working on the guide itself, there will be a previous investigation process on the game industry and how and which art styles are used by it, as well as a table which will work a summarised version of the guide. Following this process I will also conduct a state of art, to look for possible competitors (as so to call them) for the main product, the guide; and similar works which can work both as an inspiration of what to look for and what to avoid. Once everything is cleared out I will conduct a section where I explain the development process so far, with all the steps it took me and all the problems faced. The idea is to give a closer and clear look at what it was like to work on this project.

Tipus de document

Bachelor thesis

Llengua

Anglès

Publicat per

Universitat Politècnica de Catalunya

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Drets

http://creativecommons.org/licenses/by-nc-nd/4.0/

Open Access

Attribution-NonCommercial-NoDerivatives 4.0 International

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