Otros/as autores/as

Ministerio de Ciencia e Innovación (Espanya)

Generalitat de Catalunya. Agència de Gestió d'Ajuts Universitaris i de Recerca

Fecha de publicación

info:eu-repo/date/embargoEnd/2026-01-01

info:eu-repo/date/embargoEnd/2026-01-01

2013



Resumen

Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map discretization artifacts in the rendered images. To solve this problem, several techniques have been proposed, including variance shadow maps (VSM) and exponential shadow maps (ESM). However, these techniques introduce different kinds of light leaking artifacts, which are clearly visible in moderately complex scenes. In this paper we propose a new statistical filtering method that approximates the cumulative distribution function (CDF) of depth values by a Gaussian CDF instead of bounding it with Chebyshev Inequality. This approximation significantly reduces light leaks and has similar performance and storage requirements compared to the original variance shadow map method. We also show that the combination of this technique with an exponential warp allows us to further reduce the remaining shadowing artifacts from the rendered image


This work has been supported by the Spanish Ministry of Education and Science (TIN2010-21089-C03-01, TIN2010-21089-C03-03, TIN2009-14103-C03-01), Caja Castellem-Bancaja Foundation (P1.1B2010-08, P1.1B2009-34), the European Union (Ref. 226487), Generalitat Valenciana (Project PROMETEO/2010/028), BEST/2011/287, Generalitat of Catalunya (Catalan Government) (2009-SGR-643), and TAMOP - 4.2.2.B-10/1-2010-0009

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Elsevier

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info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cag.2012.12.004

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AGAUR/2009-2014/2009 SGR-643

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