Framework for designing motivational augmented reality applications in vocational education and training

Autor/a

Bacca Acosta, Jorge Luis

Baldiris Navarro, Silvia Margarita

Fabregat Gesa, Ramon

Kinshuk

Altres autors/es

Ministerio de Economía y Competitividad (Espanya)

Data de publicació

2019-06-21



Resum

One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR applications. Our framework has been built upon three theoretical foundations: motivational design, universal design for learning and co-creation. The evaluation study was conducted with 58 chemistry students enrolled in the vocational education and training (VET) program for Laboratory Operations, and we found that the framework not only effectively supports the four dimensions of Keller's (2010) ARCS (attention, relevance, confidence and satisfaction) model of motivation, but also demonstrates exceptional results in the Attention and Confidence dimensions of motivation


This work was supported in part by the Spanish Science and Education Ministry (Open Co-Creation Project) under Grant TIN2014-53082-R, and in part by the Comunicacions i Sistemes Distribuïts Project under Grant MPCUdG2016 (University of Girona). Jorge Bacca and Ramon Fabregat belong to the BCDS group (ref.GRCT40), which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES INTELLIGENTS (SGR2017-1551). Jorge Bacca would like to thank the financial support under the Grant (FPI-MICCIN) by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846)

Tipus de document

Article
Versió publicada
peer-reviewed

Llengua

Anglès

Matèries i paraules clau

Realitat augmentada; Augmented reality; Aprenentatge actiu; Active learning; Motivació en l'educació; Motivation in education

Publicat per

Australasian Society for Computers in Learning in Tertiary Education (ascilite)

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info:eu-repo/semantics/altIdentifier/doi/10.14742/ajet.4182

info:eu-repo/semantics/altIdentifier/issn/1449-3098

info:eu-repo/semantics/altIdentifier/eissn/1449-5554

info:eu-repo/grantAgreement/MINECO//TIN2014-53082-R/ES/CREACION COLABORATIVA DE RECURSOS Y PRACTICAS EDUCATIVAS ABIERTAS PARA LA DIVERSIDAD/

Drets

Attribution-NonCommercial-NoDerivatives 4.0 International

http://creativecommons.org/licenses/by-nc-nd/4.0/

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