Autor/a

Planes Seuma, Xavier

Altres autors/es

Sebé Feixas, Francesc

Universitat de Lleida. Escola Politècnica Superior

Data de publicació

2020-02-10T09:05:35Z

2020-02-10T09:05:35Z

2019-09



Resum

Nowadays we live in a society were video games have a deep cultural impact. Not only are very present in modern life, but they are also a powerful economical engine. At the same time, the escape room phenomenon is its pick of popularity. Escape rooms have very potential as video games given its playable nature. But it is still a little exploited idea due to its lack of replayability. This project aims to develop a tool to facilitate the creation of escape rooms-based replayable video games. On the other hand, even if escape rooms are a very universal entertainment, not all may be adequate for everyone. So, the system will also try to provide accurate custom experiences by analyzing the player’s gameplay. The intention of the project is to elongate the lifetime of puzzle-based video games in order to give them more visibility.

Tipus de document

Treball fi de màster

Llengua

Anglès

Matèries i paraules clau

Video game; Unity engine; Videojocs

Drets

cc-by-nc-nd

http://creativecommons.org/licenses/by-nc-nd/4.0/

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