A tool to design interactive characters based on embodied cognition

Autor/a

Llobera, Joan

Boulic, Ronan

Fecha de publicación

2017-09-01



Resumen

Creating interactive characters is one of the most challenging tasks of videogame design. In order to facilitate such an endeavour, we introduce a decisional and behaviour synthesis architecture integrated in the game engine Unity3D. A distinguishing feature of this architecture is that it embraces embodied cognition principles and uses them as implementation requirements. From these we derive an architecture which is based on a novel combination of previously proposed systems, together with some simplifications.

Tipo de documento

Artículo
Versión presentada

Lengua

Inglés

Materias CDU

621.3 - Ingeniería eléctrica. Electrotecnia. Telecomunicaciones

Palabras clave

Artificial Intelligence & Big Data; Media Internet

Páginas

10 p.

Publicado por

IEEE Transactions on Computational Intelligence and AI in Games

Colección

99; 1

Documentos

preprint_tool_interactive_characters.pdf

3.912Mb

 

Derechos

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