Optimization techniques for a 2D Engine

Otros/as autores/as

Díaz García, Jesús

Fecha de publicación

2022-10-14

Resumen

This document contains the description of the development of a small 2D engine written in C++. The focus of this project is to implement various optimization techniques to have a performant application. The result is a small 2D engine that can be executed in any Windows machine and can handle more than 10.000 entities interacting with each other in real time. The source code for this project is public and under the MIT License and can be found in the Github repository in the following link: https://github.com/DavidTello1/2D-Renderer

Tipo de documento

Bachelor thesis

Lengua

Inglés

Publicado por

Universitat Politècnica de Catalunya

Citación recomendada

Esta citación se ha generado automáticamente.

Derechos

Open Access

Este ítem aparece en la(s) siguiente(s) colección(ones)