2018-11-15T14:20:08Z
2018-11-15T14:20:08Z
2014
Presentat a: the 2014 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2014), celebrat del 3 al 6 de març de 2014 a Bielefeld, Alemanya.
In this video, we present the human robot interaction generated by applying the DAC cognitive architecture [1] on the iCub robot. We demonstrate how the robot reacts and adapts to its environment within the context a continuous interactive scenario including different games. We emphasize as well that the artificial agent is maintaining a self-model in terms of emotions and drives and how those are expressed in order affect the social interaction.
This work is supported by the EU FP7 project EFAA (FP7-ICT- 270490) and by the Spanish Plan Nacional TIN2010-16745 (FAA-Arquitectura Cognitiva Biomimetica para un Funcional Ayudante de Androide Socialmente en Activo).
Object of conference
Published version
English
Robot companion; Social interaction; Synthetic emotions; Allostatic control
ACM Association for Computer Machinery
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2014); 2014 March 3-6; Bielefeld, Germany. New York: ACM; 2014. p.105.
info:eu-repo/grantAgreement/EC/FP7/270490
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published inProceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2014); 2014 March 3-6; Bielefeld, Germany. New York: ACM; 2014. p.105. http://doi.acm.org/10.1145/2559636.2559643