Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together

Autor/a

Montagud, Mario

Li, Jie

Cernigliaro, Gianluca

El Ali, Abdallah

Fernández, Sergi

Pablo, Cesar

Data de publicació

2022-05-08



Resum

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N=15 pairs) and professionals (N=22 companies) to evaluate the potential of the SocialVR platform. Results from the questionnaires and semi-structured interviews show that end-users rated positively towards the experiences provided by the SocialVR platform, which enabled them to sense emotions and communicate effortlessly. End-users perceived the photo-realistic experience of SocialVR similar to face-to-face scenarios and appreciated this new creative medium. From a commercial perspective, professionals confirmed the potential of this communication medium and encourage further research for the adoption of the platform in the commercial landscape

Tipus de document

Article
Versió acceptada

Llengua

Anglès

Matèries CDU

621.3 - Enginyeria elèctrica. Electrotècnia. Telecomunicacions

Paraules clau

Virtual Reality; Video streaming

Pàgines

34 p.

Publicat per

Springer

És versió de

Virtual Reality

Documents

paper_montagud_SpringerVR_accepted.pdf

878.4Kb

Appendix A.pdf

367.1Kb

 

Drets

The version of record of this article, first published in Virtual Reality, is available online at Publisher’s website: https://doi.org/10.1007/s10055-022-00651-5

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